Leveling Guide – How to Level Up FAST in ESO

Hey chim, for some reason, the past 7 months that I’ve been subbed NONE OF YOUR VIDEOS CAME UP IN MY SUB FEED… So I’ve missed out on 7 months of your videos… Gonna be watching some of these. But I just wanted to bring this to your attention about how messed up youtube is now…

Something that I do is click on the cog beside subscribed and turn on e-mail notifications. This way you get an email (usually sent within an hour but sometimes a little longer) for when a video comes up on that particular subscriber. Yeah the algorithm sucks. I was subbed to cinemasins for a year and had to search for the video every week because it would never show up in my feed, despite me binge watching the videos. Which is why I turned to email notifications, which now means I never go into my feed so there are probably things I am missing now.

Let’s have a serious conversation for ESO about difficulty and the future

Things have been said on both sides that I think are not productive (myself included) I think anyone passionate about the side they are will tend to get heated about it and we have seen this on both sides.

So lets start over – the fact of the matter is we are all playing the same game and we want it to do well. I think its important to have both the “non elite”, the “overly elite” and everything in between (for lack of better terms).

Let's have a serious conversation for ESO about difficulty and the future

What could possibly be done to appease both sides? I hate to bring it up but I think WoW has the best answer to this situation (don’t get me wrong I don’t want this game to become wow just throwing ideas out). They have something called the brawlers guild for incredibly difficult solo content, they also have some sort of trial training system for solo (i never did it I quit before that came out) that I have heard can be incredibly difficult.

They have varying difficulties of dungeons, raids, and etc to keep everyone happy.

The fact of the matter is that people who enjoy a challenge aren’t going to enjoy facerolling and people who are just in it for learning the story and relaxing aren’t going to enjoy a great amount of challenge. Further some people don’t want to put that much time into a game for end game – that’s fine.

so my question to all of you is other than the above tried and true methods how do you think zenimax could cater to both sides of the argument? I think we all just want to have fun and coexist to keep this wonderful game funded. So how can we help coexist?

Do you think the answer lies in difficulty toggles for instances? (easy mode, normal, and nightmare trials/dungeons)

Let's have a serious conversation for ESO about difficulty and the future

Maybe completely cosmetic/titles in a small challenging solo mini game to play where you solo different difficulties of bosses? you could even have a difficulty toggle. PvE arena anyone? where people sit in a colluseum and watch other players fight to the death on increasingly difficult encounters. Could have easy, medium, and nightmare leagues or something.

I think most of us “hardcores” would be fine if we had some solo content for us to enjoy as well. That is all we are really asking for. I don’t think many (at least I wouldn’t) would mind if we had another way to get that adrenalin rush that we crave when we can’t raid or don’t feel like pvping.

I think most of the “not so hardcore” would be fine as long as they can continue to enjoy the game and get the story.
Disclaimer: I apologize if any of this seems bias. I don’t intend for it to be, I can’t say that I understand wanting things easy mode any more than I’m sure many of you can say you understand those of us who want a grueling challenge. The current path we are taking is hostile and toxic and I think the game could seriously use more subs instead of pushing more out.

A few of the issues we meet in Elders Scrolls Online

I’d like to take this opportunity to lay out a few of the issues we have with Kiosk flip times. Despite our best efforts of asking about this and suggesting specific solutions for over a year, we’ve never had any sort of response.

Bid Spying
It remains a huge issue in the game and is extremely easy to do. It is possible to calculate EXACTLY what a guild has bid *before* the bids process. This forces guilds in a competitive location to be on just before the kiosks flip to “top off” their bid. Numerous suggestions have been put forth to eliminate this issue once and for all. Removing bids from the history (which used to be posted after the bids processed) has accomplished nothing other than reducing transparency to members while allowing bid spies to keep right on spying. This also creates paranoia and bad blood between guilds.

Flip Time
In the summer, Kiosks flip at 5AM PDT / 8AM EDT. It’s even worse in the winter – an hour earlier!
Highly active trade guilds typically do their biggest events on Sunday night and then have just a few hours to grab some sleep and be present for the flip. Even if bid-spying was eliminated, Officers still have to be on to search for an open location if the bid is lost. Why does this have to take place before the sun comes up on a *Monday* morning?

A few of the issues we meet in Elders Scrolls Online

And now, maintenance has added a special new layer of hell. That means placing final bids at 4A East / 1A West and then being at the mercy of whenever servers come back up to know the results and search for a location if the bid isn’t won.

Why do kiosk flip times have to be early Monday morning? How about something closer to peak play time so people don’t have to interrupt their sleep 1-2 times every Monday just to secure a kiosk?

I realize this affects a small slice of the community and there are far more pressing issues that affect bigger portions of the population. But c’mon. These have been our main “pain points” with Trading Guilds for a very long time and despite extensive and thoughtful feedback, we can’t even get an answer, let alone any sort of improvement to the situation.

– Eliminate bid spying once and for all.
– Move kiosk flip time to something at or near “prime time” on Saturday or Sunday nights, when we’re all online holding our end of week guild events.
– If the above isn’t possible, can we please be told why? And if that’s the case, then yes, the last resort would be a request to move maintenance so it doesn’t directly conflict with this critical game mechanic for trading guilds, but it seems there are much greater benefits to moving Kiosk flip times instead, to a time that would never interfere with regular maintenance and would allow people to get a good night’s sleep. Mondays are hard enough as it is!